PLATFORM 종류
| UNITY_EDITOR |
Define for calling Unity Editor scripts from your game code. |
| UNITY_STANDALONE_OSX |
Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures). |
| UNITY_DASHBOARD_WIDGET |
Platform define when creating code for Mac OS dashboard widgets. |
| UNITY_STANDALONE_WIN |
Use this when you want to compile/execute code for Windows stand alone applications. |
| UNITY_WEBPLAYER |
Platform define for web player content (this includes Windows and Mac Web player executables). |
| UNITY_WII |
Platform define for compiling/executing code for the Wii console. |
| UNITY_IPHONE |
Platform define for compiling/executing code for the iPhone platform. |
| UNITY_ANDROID |
Platform define for the Android platform. |
| UNITY_PS3 |
Platform define for running Play Station 3 code. |
| UNITY_XBOX360 |
Platform define for executing XBbox 360 code. |
| UNITY_NACL |
Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER). |
| UNITY_FLASH |
Platform define when compiling code for Adobe Flash. |
UNITY 버전
| UNITY_2_6 |
Platform define for the major version of Unity 2.6. |
| UNITY_2_6_1 |
Platform define for specific version 1 from the major release 2.6. |
| UNITY_3_0 |
Platform define for the major version of Unity 3.0. |
| UNITY_3_0_0 |
Platform define for the specific version 0 of Unity 3.0. |
| UNITY_3_1 |
Platform define for major version of Unity 3.1. |
| UNITY_3_2 |
Platform define for major version of Unity 3.2. |
| UNITY_3_3 |
Platform define for major version of Unity 3.3. |
| UNITY_3_4 |
Platform define for major version of Unity 3.4. |
| UNITY_3_5 |
Platform define for major version of Unity 3.5. |
TEST CODE
C# Example:
JavaScript Example:
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